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Monday, July 4, 2016

Initial Competitive Skill Rating Distribution Blues

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Ever since the release of competitive play about a week ago, players are quickly scaling (or falling) on the ladder. Currently the highest rank is 83 at an impressive 74-6 win/loss ratio, but otherwise average players are starting to feel a little stifled by the competitive skill rating gain/loss.

Introduction

Ever since the release of competitive play about a week ago, players are quickly scaling (or falling) on the ladder. Currently the highest rank is 83 at an impressive 74-6 win/loss ratio, but otherwise average players are starting to feel a little stifled by the competitive skill rating gain/loss.

How It Works

Skill rating is dealt on a scale of 1 to 100, with 50 being the average. However, 99% of players lie somewhere between 30 and 72 skill rating, with those respective two numbers representing the top 1%.

MMR is also a factor, which stands for Matchmaking Rating. This is an invisible number on the Blizzard server that represents a secondary statistic for how good the game thinks you are. Since there are six players on each team, it leaves room for guessing if you were carried or being held back each game.

As a result, some players may lose a skill point every loss, and only gain a fraction of a skill point for every win. 

Current Graph



This is the graph above from masteroverwatch, showing the current bell-curve as relatively normalized. 

Relax and Have Fun

It's only Season One and nobody expects everyone to be in the top percentile. There are people who are playing almost the entire day with multiple alt accounts at level 100. If you want to keep up, just keep playing and improving!

Where did you end up placing on the graph? Does the rating system seem fair? Comment below!



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